using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace VIZ.Package.Storage
{
    /// <summary>
    /// Viz控制对象参数
    /// </summary>
    public enum VizControlObjectParameters
    {
        /// <summary>
        /// 描述
        /// </summary>
        description,

        /// <summary>
        /// Viz层
        /// </summary>
        viz_layer,

        /// <summary>
        /// 使用所有的控制器
        /// </summary>
        use_all_directors,

        // -----------------------------------------------------------------------
        // 切换场景

        /// <summary>
        /// 是否使用切换逻辑
        /// </summary>
        trio_loadable,

        /// <summary>
        /// 切换场景层
        /// </summary>
        layer,

        /// <summary>
        /// 切换场景状态
        /// </summary>
        state,

        /// <summary>
        /// 切换场景背景
        /// </summary>
        background
    }
}
