Commit dd91b9b9 by liulongfei

VIZ渲染引擎嵌入

parent af87145b
...@@ -11,5 +11,22 @@ namespace VIZ.TVP.Domain ...@@ -11,5 +11,22 @@ namespace VIZ.TVP.Domain
/// </summary> /// </summary>
public interface ITVPEndpointManager : IDisposable public interface ITVPEndpointManager : IDisposable
{ {
/// <summary>
/// 连接
/// </summary>
/// <param name="remoteIP">远程IP</param>
/// <param name="remotePort">远程端口</param>
void Connect(string remoteIP, int remotePort);
/// <summary>
/// 断开连接
/// </summary>
void Disconnect();
/// <summary>
/// 发送消息
/// </summary>
/// <param name="message">消息</param>
void Send(string message);
} }
} }
...@@ -56,13 +56,13 @@ namespace VIZ.TVP.Domain ...@@ -56,13 +56,13 @@ namespace VIZ.TVP.Domain
#endregion #endregion
#region Type -- 连接类型 #region Type -- 引擎类型
private TVPConnectionType type; private TVPEngineType type;
/// <summary> /// <summary>
/// 连接类型 /// 引擎类型
/// </summary> /// </summary>
public TVPConnectionType Type public TVPEngineType Type
{ {
get { return type; } get { return type; }
set { type = value; this.RaisePropertyChanged(nameof(Type)); } set { type = value; this.RaisePropertyChanged(nameof(Type)); }
......
...@@ -28,7 +28,7 @@ ...@@ -28,7 +28,7 @@
</Style> </Style>
</UserControl.Resources> </UserControl.Resources>
<dxdo:DockLayoutManager x:Name="dockLayoutManager" FloatingMode="Desktop"> <dxdo:DockLayoutManager x:Name="dockLayoutManager" FloatingMode="Desktop" EnableWin32Compatibility="True">
<dxdo:LayoutGroup ItemsSource="{Binding ItemsSource}"></dxdo:LayoutGroup> <dxdo:LayoutGroup ItemsSource="{Binding ItemsSource}"></dxdo:LayoutGroup>
</dxdo:DockLayoutManager> </dxdo:DockLayoutManager>
</UserControl> </UserControl>
...@@ -69,6 +69,7 @@ ...@@ -69,6 +69,7 @@
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Web" /> <Reference Include="System.Web" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" /> <Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
...@@ -78,9 +79,11 @@ ...@@ -78,9 +79,11 @@
<Reference Include="System.Xaml"> <Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework> <RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference> </Reference>
<Reference Include="UIAutomationProvider" />
<Reference Include="WindowsBase" /> <Reference Include="WindowsBase" />
<Reference Include="PresentationCore" /> <Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" /> <Reference Include="PresentationFramework" />
<Reference Include="WindowsFormsIntegration" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Page Include="Debug\View\DebugWindow.xaml"> <Page Include="Debug\View\DebugWindow.xaml">
...@@ -157,10 +160,17 @@ ...@@ -157,10 +160,17 @@
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile> </Compile>
<Compile Include="Setup\Provider\Setup\AppSetup_InitLiteDB.cs" /> <Compile Include="Setup\Provider\Setup\AppSetup_InitLiteDB.cs" />
<Compile Include="VizRender\View\VizRenderForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="VizRender\View\VizRenderForm.Designer.cs">
<DependentUpon>VizRenderForm.cs</DependentUpon>
</Compile>
<Compile Include="VizRender\Controller\VizController\IVizSupport.cs" /> <Compile Include="VizRender\Controller\VizController\IVizSupport.cs" />
<Compile Include="VizRender\Controller\VizController\VizController.cs" /> <Compile Include="VizRender\Controller\VizController\VizController.cs" />
<Compile Include="VizRender\Model\VizConnectionModel.cs" /> <Compile Include="VizRender\Model\VizConnectionModel.cs" />
<Compile Include="VizRender\ViewModel\VizRenderViewModel.cs" /> <Compile Include="VizRender\ViewModel\VizRenderViewModel.cs" />
<Compile Include="VizRender\View\VizRenderHost.cs" />
<Compile Include="VizRender\VizRenderPluginLifeCycle.cs" /> <Compile Include="VizRender\VizRenderPluginLifeCycle.cs" />
<Compile Include="VizResource\Controller\VizResourceFile\IVizResourceFileSupport.cs" /> <Compile Include="VizResource\Controller\VizResourceFile\IVizResourceFileSupport.cs" />
<Compile Include="VizResource\Controller\VizResourceFile\VizResourceFileController.cs" /> <Compile Include="VizResource\Controller\VizResourceFile\VizResourceFileController.cs" />
...@@ -177,6 +187,9 @@ ...@@ -177,6 +187,9 @@
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="VizRender\View\VizRenderForm.resx">
<DependentUpon>VizRenderForm.cs</DependentUpon>
</EmbeddedResource>
<None Include="app.config" /> <None Include="app.config" />
<None Include="packages.config" /> <None Include="packages.config" />
<None Include="Properties\Settings.settings"> <None Include="Properties\Settings.settings">
......
...@@ -6,7 +6,14 @@ using System.Threading.Tasks; ...@@ -6,7 +6,14 @@ using System.Threading.Tasks;
namespace VIZ.TVP.Module namespace VIZ.TVP.Module
{ {
internal class IVizSupport /// <summary>
/// VIZ支持
/// </summary>
public interface IVizSupport
{ {
/// <summary>
/// 引擎是否准备完毕
/// </summary>
bool IsEngineReady { get; set; }
} }
} }
using System; using log4net;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VIZ.Framework.Core;
using VIZ.TVP.Connection;
using VIZ.TVP.Domain;
using VIZ.TVP.Storage;
namespace VIZ.TVP.Module namespace VIZ.TVP.Module
{ {
...@@ -11,5 +17,85 @@ namespace VIZ.TVP.Module ...@@ -11,5 +17,85 @@ namespace VIZ.TVP.Module
/// </summary> /// </summary>
public class VizController public class VizController
{ {
/// <summary>
/// 日志
/// </summary>
private readonly static ILog log = LogManager.GetLogger(typeof(VizController));
/// <summary>
/// VIZ控制器
/// </summary>
/// <param name="support">支持</param>
public VizController(IVizSupport support)
{
this.Support = support;
}
/// <summary>
/// 支持
/// </summary>
public IVizSupport Support { get; private set; }
/// <summary>
/// VIZ进程
/// </summary>
public Process VizProcess { get; private set; }
/// <summary>
/// VIZ渲染窗口
/// </summary>
public VizRenderForm VizRenderForm { get; private set; }
/// <summary>
/// VIZ渲染窗口句柄
/// </summary>
public IntPtr VizRenderFormHandle { get; private set; }
/// <summary>
/// 启动VIZ引擎
/// </summary>
/// <param name="config">引擎配置</param>
/// <param name="hWnd">渲染宿主句柄</param>
public void StartVizEngine(TVPEngineConfig config, IntPtr hWnd, int width, int height)
{
this.Support.IsEngineReady = false;
// Step 2. 创建窗口
this.VizRenderForm = new VizRenderForm();
this.VizRenderForm.Show();
this.VizRenderFormHandle = this.VizRenderForm.Handle;
VizRenderView view = (this.Support as VizRenderViewModel).GetView<VizRenderView>();
view.host.VizRenderFormHandle = this.VizRenderFormHandle;
ThreadHelper.SafeRun(() =>
{
// Step 1. 启动进程
this.VizProcess = new Process();
this.VizProcess.StartInfo.WorkingDirectory = System.IO.Path.GetDirectoryName(config.FullPath);
this.VizProcess.StartInfo.FileName = System.IO.Path.GetFileName(config.FullPath);
this.VizProcess.StartInfo.Arguments = " -o -P -db Guest:@localhost/VizDbServer:19396";
this.VizProcess.StartInfo.UseShellExecute = true;
this.VizProcess.StartInfo.WindowStyle = ProcessWindowStyle.Normal;
this.VizProcess.Start();
// Step 2. 等待发送命令
TVPConnectionModel connectionModel = new TVPConnectionModel();
connectionModel.ID = "test";
connectionModel.EndpointManager = new VizEndpointManager("test");
connectionModel.EndpointManager.Connect("localhost", 6100);
// Step 3. 发送渲染命令
string cmd = $"RENDERER WINDOW_OPEN_ON_PARENT 0x{this.VizRenderFormHandle.ToString("X6")} {width} {height} ONAIR";
connectionModel.EndpointManager.Send(cmd);
if (Win32Helper.SetParent(this.VizRenderFormHandle, hWnd).ToInt32() <= 0)
{
log.Error("viz render set parent error.");
}
this.VizRenderForm.Left = 0;
this.VizRenderForm.Top = 0;
});
}
} }
} }
namespace VIZ.TVP.Module
{
partial class VizRenderForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// VizRenderForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "VizRenderForm";
this.Text = "VizRenderForm";
this.ResumeLayout(false);
}
#endregion
}
}
\ No newline at end of file
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VIZ.TVP.Module
{
public partial class VizRenderForm : Form
{
public VizRenderForm()
{
InitializeComponent();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Forms.Integration;
using VIZ.Framework.Core;
using VIZ.TVP.Domain;
namespace VIZ.TVP.Module
{
/// <summary>
/// VIZ渲染容器
/// </summary>
public class VizRenderHost : Border
{
public VizRenderHost()
{
this.Loaded += VizRenderHost_Loaded;
}
/// <summary>
/// 获取容器句柄
/// </summary>
/// <returns>容器句柄</returns>
public IntPtr GetHostHandle()
{
return this.vizHost.Handle;
}
/// <summary>
/// VIZ渲染窗口句柄
/// </summary>
public IntPtr VizRenderFormHandle { get; set; }
/// <summary>
/// 加载完成时触发
/// </summary>
private void VizRenderHost_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
ApplicationDomainEx.DelayManager.Wait("VIZ.TVP.Module.VizRenderHost.VizRenderHost_Loaded", 2, () =>
{
WPFHelper.BeginInvoke(() =>
{
//System.Drawing.Color bgColor = System.Drawing.Color.FromArgb(37, 37, 38);
System.Drawing.Color bgColor = System.Drawing.Color.FromArgb(255, 255, 255);
this.vizHost = new System.Windows.Forms.Panel();
this.vizHost.Dock = System.Windows.Forms.DockStyle.Fill;
this.vizHost.BackColor = bgColor;
this.windowsFormsHost = new WindowsFormsHost();
this.windowsFormsHost.Background = new System.Windows.Media.SolidColorBrush((System.Windows.Media.Color)System.Windows.Media.ColorConverter.ConvertFromString("#ff252526"));
this.windowsFormsHost.Child = this.vizHost;
this.windowsFormsHost.HorizontalAlignment = HorizontalAlignment.Stretch;
this.windowsFormsHost.VerticalAlignment = VerticalAlignment.Stretch;
this.Child = this.windowsFormsHost;
IntPtr hWind = this.vizHost.Handle;
ApplicationDomainEx.LoopManager.Register("VIZ.TVP.Module.VizRenderHost", 0.1, () =>
{
IntPtr vizWindow = Win32Helper.FindWindowEx(hWind, IntPtr.Zero, null, null);
if (vizWindow.ToInt32() <= 0)
{
Win32Helper.SetParent(this.VizRenderFormHandle, hWind);
}
});
});
});
}
/// <summary>
/// WPF Winform 容器
/// </summary>
private WindowsFormsHost windowsFormsHost;
/// <summary>
/// Viz 引擎容器
/// </summary>
private System.Windows.Forms.Panel vizHost;
}
}
...@@ -3,10 +3,25 @@ ...@@ -3,10 +3,25 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:dxmvvm="http://schemas.devexpress.com/winfx/2008/xaml/mvvm"
xmlns:local="clr-namespace:VIZ.TVP.Module" xmlns:local="clr-namespace:VIZ.TVP.Module"
d:DataContext="{d:DesignInstance Type=local:VizRenderViewModel}"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"> d:DesignHeight="450" d:DesignWidth="800">
<dxmvvm:Interaction.Behaviors>
<dxmvvm:EventToCommand EventName="Loaded" Command="{Binding Path=LoadedCommand}"></dxmvvm:EventToCommand>
</dxmvvm:Interaction.Behaviors>
<Grid> <Grid>
<TextBlock Text="VIZ渲染" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="36" Foreground="Red"></TextBlock> <Grid.RowDefinitions>
<RowDefinition Height="40"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
</Grid.RowDefinitions>
<!-- 按钮组 -->
<Border Background="Red">
<Button Width="120" Height="30" Content="嵌入Viz" Command="{Binding Path=TestCommand}"></Button>
</Border>
<!-- VIZ引擎 -->
<local:VizRenderHost x:Name="host" Grid.Row="1"></local:VizRenderHost>
</Grid> </Grid>
</UserControl> </UserControl>
...@@ -3,16 +3,132 @@ using System.Collections.Generic; ...@@ -3,16 +3,132 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using VIZ.Framework.Core;
using VIZ.Framework.Plugin; using VIZ.Framework.Plugin;
using VIZ.TVP.Connection;
using VIZ.TVP.Domain;
using VIZ.TVP.Storage;
namespace VIZ.TVP.Module namespace VIZ.TVP.Module
{ {
/// <summary> /// <summary>
/// VIZ渲染视图模型 /// VIZ渲染视图模型
/// </summary> /// </summary>
public class VizRenderViewModel : PluginViewModelBase public class VizRenderViewModel : PluginViewModelBase, IVizSupport
{ {
public VizRenderViewModel()
{
// 初始化控制器
this.initController();
// 初始化命令
this.initCommand();
}
/// <summary>
/// 初始化命令
/// </summary>
private void initCommand()
{
this.LoadedCommand = new VCommand(this.Loaded);
this.TestCommand = new VCommand(this.Test);
}
/// <summary>
/// 初始化控制器
/// </summary>
private void initController()
{
this.vizController = new VizController(this);
}
// ================================================================================
// Property
// ================================================================================
#region IsEngineReady -- 引擎是否准备完毕
private bool isEngineReady;
/// <summary>
/// 引擎是否准备完毕
/// </summary>
public bool IsEngineReady
{
get { return isEngineReady; }
set { isEngineReady = value; this.RaisePropertyChanged(nameof(IsEngineReady)); }
}
#endregion
// ================================================================================
// Controller
// ================================================================================
/// <summary>
/// Viz控制器
/// </summary>
private VizController vizController;
// ================================================================================
// Command
// ================================================================================
#region LoadedCommand -- 加载命令
/// <summary>
/// 加载命令
/// </summary>
public VCommand LoadedCommand { get; set; }
/// <summary>
/// 加载
/// </summary>
private void Loaded()
{
if (this.IsAlreadyLoaded)
return;
VizRenderView view = this.GetView<VizRenderView>();
this.IsAlreadyLoaded = true;
}
#endregion
#region TestCommand -- 测试命令
/// <summary>
/// 测试命令
/// </summary>
public VCommand TestCommand { get; set; }
/// <summary>
/// 测试
/// </summary>
private void Test()
{
VizRenderView view = this.GetView<VizRenderView>();
// --------------------------------------------------------------------
// 测试代码
// --------------------------------------------------------------------
TVPEngineConfig config = new TVPEngineConfig();
config.Name = "测试VIZ引擎";
config.EngineType = TVPEngineType.VIZ;
config.FullPath = @"D:\Program Files (x86)\Vizrt\Viz3\viz.exe";
// --------------------------------------------------------------------
this.vizController.StartVizEngine(config, view.host.GetHostHandle(), 400, 300);
}
#endregion
// ================================================================================
// Public Function
// ================================================================================
/// <summary> /// <summary>
/// 销毁 /// 销毁
......
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
xmlns:fcore="clr-namespace:VIZ.Framework.Core;assembly=VIZ.Framework.Core" xmlns:fcore="clr-namespace:VIZ.Framework.Core;assembly=VIZ.Framework.Core"
xmlns:local="clr-namespace:VIZ.TVP.Module" xmlns:local="clr-namespace:VIZ.TVP.Module"
xmlns:domain="clr-namespace:VIZ.TVP.Domain;assembly=VIZ.TVP.Domain" xmlns:domain="clr-namespace:VIZ.TVP.Domain;assembly=VIZ.TVP.Domain"
mc:Ignorable="d" x:Name="uc" mc:Ignorable="d"
d:DataContext="{d:DesignInstance Type=local:VizResourceViewModel}" d:DataContext="{d:DesignInstance Type=local:VizResourceViewModel}"
d:DesignHeight="450" d:DesignWidth="800"> d:DesignHeight="450" d:DesignWidth="800">
<UserControl.Resources> <UserControl.Resources>
......
...@@ -36,6 +36,7 @@ namespace VIZ.TVP.Storage ...@@ -36,6 +36,7 @@ namespace VIZ.TVP.Storage
// 包装连接 // 包装连接
this.TVPConnectionGroup = this.Database.GetCollection<TVPConnectionGroupEntity>(); this.TVPConnectionGroup = this.Database.GetCollection<TVPConnectionGroupEntity>();
this.TVPConnection = this.Database.GetCollection<TVPConnectionEntity>(); this.TVPConnection = this.Database.GetCollection<TVPConnectionEntity>();
this.TVPEngineConfig = this.Database.GetCollection<TVPEngineConfig>();
} }
/// <summary> /// <summary>
...@@ -58,12 +59,18 @@ namespace VIZ.TVP.Storage ...@@ -58,12 +59,18 @@ namespace VIZ.TVP.Storage
public ILiteCollection<TVPConnectionEntity> TVPConnection { get; private set; } public ILiteCollection<TVPConnectionEntity> TVPConnection { get; private set; }
/// <summary> /// <summary>
/// 引擎配置
/// </summary>
public ILiteCollection<TVPEngineConfig> TVPEngineConfig { get; private set; }
/// <summary>
/// 销毁 /// 销毁
/// </summary> /// </summary>
public void Dispose() public void Dispose()
{ {
this.TVPConnectionGroup = null; this.TVPConnectionGroup = null;
this.TVPConnection = null; this.TVPConnection = null;
this.TVPEngineConfig = null;
this.Database?.Dispose(); this.Database?.Dispose();
} }
......
...@@ -7,9 +7,9 @@ using System.Threading.Tasks; ...@@ -7,9 +7,9 @@ using System.Threading.Tasks;
namespace VIZ.TVP.Storage namespace VIZ.TVP.Storage
{ {
/// <summary> /// <summary>
/// 包装连接类型 /// 包装引擎类型
/// </summary> /// </summary>
public enum TVPConnectionType public enum TVPEngineType
{ {
/// <summary> /// <summary>
/// VIZ /// VIZ
......
...@@ -23,8 +23,8 @@ namespace VIZ.TVP.Storage ...@@ -23,8 +23,8 @@ namespace VIZ.TVP.Storage
public string DisplayName { get; set; } public string DisplayName { get; set; }
/// <summary> /// <summary>
/// 连接类型 /// 引擎类型
/// </summary> /// </summary>
public TVPConnectionType ConnectionType { get; set; } public TVPEngineType EngineType { get; set; }
} }
} }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VIZ.TVP.Storage
{
/// <summary>
/// 链接引擎配置
/// </summary>
public class TVPEngineConfig
{
/// <summary>
/// 编号
/// </summary>
[LiteDB.BsonId(true)]
public int Id { get; set; }
/// <summary>
/// 连接类型
/// </summary>
public TVPEngineType EngineType { get; set; }
/// <summary>
/// 名称
/// </summary>
public string Name { get; set; }
/// <summary>
/// 进程完整路径
/// </summary>
public string FullPath { get; set; }
/// <summary>
/// 版本
/// </summary>
public string Version { get; set; }
}
}
...@@ -70,10 +70,11 @@ ...@@ -70,10 +70,11 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="LiteDB\Application\TVPConnection\Enum\TVPConnectionType.cs" /> <Compile Include="LiteDB\Application\TVPConnection\Enum\TVPEngineType.cs" />
<Compile Include="LiteDB\Application\TVPConnection\TVPConnectionEntity.cs" /> <Compile Include="LiteDB\Application\TVPConnection\TVPConnectionEntity.cs" />
<Compile Include="LiteDB\Application\LiteDbContext.cs" /> <Compile Include="LiteDB\Application\LiteDbContext.cs" />
<Compile Include="LiteDB\Application\TVPConnection\TVPConnectionGroupEntity.cs" /> <Compile Include="LiteDB\Application\TVPConnection\TVPConnectionGroupEntity.cs" />
<Compile Include="LiteDB\Application\TVPConnection\TVPEngineConfig.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="XML\GH\Enum\GH_Category_Term_Enums.cs" /> <Compile Include="XML\GH\Enum\GH_Category_Term_Enums.cs" />
<Compile Include="XML\GH\Enum\GH_Content_Type_Enums.cs" /> <Compile Include="XML\GH\Enum\GH_Content_Type_Enums.cs" />
......
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